May 04, 10-11 AM (36)
May 04, 11-12 PM (61)
May 04, 12-1 PM (34)
May 04, 1-2 PM (49)
May 04, 2-3 PM (64)
May 04, 3-4 PM (33)
May 04, 4-5 PM (64)
May 04, 5-6 PM (49)
May 04, 6-7 PM (13)
May 04, 7-8 PM (32)
May 04, 8-9 PM (45)
May 04, 9-10 PM (9)
May 04, 10-11 PM (54)
May 04, 11-12 AM (24)
May 05, 12-1 AM (4)
May 05, 1-2 AM (5)
May 05, 2-3 AM (5)
May 05, 3-4 AM (11)
May 05, 4-5 AM (11)
May 05, 5-6 AM (50)
May 05, 6-7 AM (16)
May 05, 7-8 AM (37)
May 05, 8-9 AM (81)
May 05, 9-10 AM (68)
May 05, 10-11 AM (34)
May 05, 11-12 PM (72)
May 05, 12-1 PM (115)
May 05, 1-2 PM (118)
May 05, 2-3 PM (66)
May 05, 3-4 PM (91)
May 05, 4-5 PM (41)
May 05, 5-6 PM (26)
May 05, 6-7 PM (28)
May 05, 7-8 PM (73)
May 05, 8-9 PM (31)
May 05, 9-10 PM (18)
May 05, 10-11 PM (25)
May 05, 11-12 AM (17)
May 06, 12-1 AM (10)
May 06, 1-2 AM (5)
May 06, 2-3 AM (9)
May 06, 3-4 AM (23)
May 06, 4-5 AM (7)
May 06, 5-6 AM (13)
May 06, 6-7 AM (30)
May 06, 7-8 AM (11)
May 06, 8-9 AM (106)
May 06, 9-10 AM (27)
May 06, 10-11 AM (41)
May 06, 11-12 PM (46)
May 06, 12-1 PM (86)
May 06, 1-2 PM (53)
May 06, 2-3 PM (43)
May 06, 3-4 PM (33)
May 06, 4-5 PM (18)
May 06, 5-6 PM (8)
May 06, 6-7 PM (12)
May 06, 7-8 PM (26)
May 06, 8-9 PM (13)
May 06, 9-10 PM (9)
May 06, 10-11 PM (30)
May 06, 11-12 AM (23)
May 07, 12-1 AM (7)
May 07, 1-2 AM (2)
May 07, 2-3 AM (1)
May 07, 3-4 AM (10)
May 07, 4-5 AM (4)
May 07, 5-6 AM (33)
May 07, 6-7 AM (97)
May 07, 7-8 AM (235)
May 07, 8-9 AM (42)
May 07, 9-10 AM (29)
May 07, 10-11 AM (55)
May 07, 11-12 PM (39)
May 07, 12-1 PM (59)
May 07, 1-2 PM (48)
May 07, 2-3 PM (47)
May 07, 3-4 PM (44)
May 07, 4-5 PM (58)
May 07, 5-6 PM (10)
May 07, 6-7 PM (24)
May 07, 7-8 PM (30)
May 07, 8-9 PM (12)
May 07, 9-10 PM (18)
May 07, 10-11 PM (65)
May 07, 11-12 AM (20)
May 08, 12-1 AM (6)
May 08, 1-2 AM (19)
May 08, 2-3 AM (19)
May 08, 3-4 AM (8)
May 08, 4-5 AM (3)
May 08, 5-6 AM (20)
May 08, 6-7 AM (19)
May 08, 7-8 AM (53)
May 08, 8-9 AM (34)
May 08, 9-10 AM (12)
May 08, 10-11 AM (32)
May 08, 11-12 PM (40)
May 08, 12-1 PM (30)
May 08, 1-2 PM (45)
May 08, 2-3 PM (46)
May 08, 3-4 PM (26)
May 08, 4-5 PM (23)
May 08, 5-6 PM (29)
May 08, 6-7 PM (15)
May 08, 7-8 PM (10)
May 08, 8-9 PM (14)
May 08, 9-10 PM (16)
May 08, 10-11 PM (23)
May 08, 11-12 AM (12)
May 09, 12-1 AM (4)
May 09, 1-2 AM (1)
May 09, 2-3 AM (0)
May 09, 3-4 AM (6)
May 09, 4-5 AM (6)
May 09, 5-6 AM (2)
May 09, 6-7 AM (6)
May 09, 7-8 AM (4)
May 09, 8-9 AM (4)
May 09, 9-10 AM (3)
May 09, 10-11 AM (9)
May 09, 11-12 PM (6)
May 09, 12-1 PM (21)
May 09, 1-2 PM (24)
May 09, 2-3 PM (12)
May 09, 3-4 PM (14)
May 09, 4-5 PM (7)
May 09, 5-6 PM (0)
May 09, 6-7 PM (2)
May 09, 7-8 PM (3)
May 09, 8-9 PM (1)
May 09, 9-10 PM (8)
May 09, 10-11 PM (33)
May 09, 11-12 AM (16)
May 10, 12-1 AM (15)
May 10, 1-2 AM (0)
May 10, 2-3 AM (0)
May 10, 3-4 AM (5)
May 10, 4-5 AM (0)
May 10, 5-6 AM (4)
May 10, 6-7 AM (0)
May 10, 7-8 AM (17)
May 10, 8-9 AM (8)
May 10, 9-10 AM (1)
May 10, 10-11 AM (26)
May 10, 11-12 PM (4)
May 10, 12-1 PM (49)
May 10, 1-2 PM (18)
May 10, 2-3 PM (8)
May 10, 3-4 PM (13)
May 10, 4-5 PM (26)
May 10, 5-6 PM (10)
May 10, 6-7 PM (7)
May 10, 7-8 PM (23)
May 10, 8-9 PM (12)
May 10, 9-10 PM (10)
May 10, 10-11 PM (29)
May 10, 11-12 AM (19)
May 11, 12-1 AM (12)
May 11, 1-2 AM (5)
May 11, 2-3 AM (5)
May 11, 3-4 AM (7)
May 11, 4-5 AM (3)
May 11, 5-6 AM (12)
May 11, 6-7 AM (28)
May 11, 7-8 AM (60)
May 11, 8-9 AM (32)
May 11, 9-10 AM (64)
May 11, 10-11 AM (12)
4,542 commits this week May 04, 2026 - May 11, 2026
chore(asteria-game): rename composer/stub → composer/asteria-game (drop stale label)
Closes #144.

The directory was lifted verbatim from components/asteria-stub/ in
fbb8982 ("asteria-game: testnet split + lift PR #67 source +
idempotent bootstrap (#100)") when the real asteria-game implementation
arrived. The "stub" label stuck despite the scripts inside no longer
being placeholders — they are the canonical drivers for heartbeat,
alive probes, asteria bootstrap / player / consistency / admin
singleton, plus their SDK observability.

The rest of the repo follows <component>/composer/<purpose>/:
  components/adversary/composer/chain-sync-client/  ← descriptive
  components/tx-generator/composer/tx-generator/    ← descriptive
  components/asteria-game/composer/stub/            ← stale (was)

This PR fixes that. The label was leaking into the Antithesis
report — every finding showed up as `stub/parallel_driver_X.sh` and
every assertion as `stub heartbeat ticked` etc. — which read as
"placeholder code being flaky" rather than "real driver". That
misreading actually happened during triage of #142.

Changes:
- git mv components/asteria-game/composer/stub
       components/asteria-game/composer/asteria-game
- All SDK assertion IDs in the renamed scripts: drop the "stub "
  prefix → "asteria_game " (matching tx-generator's snake_case
  component-prefix convention). 21 assertion IDs across 7 scripts.
- Prose comments in the renamed scripts: "stub script" / "sibling
  stubs" → plain wording, since the rename makes the original
  framing wrong.
- Path references in:
    docs/components/asteria-player.md
    docs/testnets/cardano-node-master.md
    testnets/cardano_node_master/docker-compose.yaml
    testnets/cardano_node_adversary/docker-compose.yaml
    testnets/asteria_game/docker-compose.yaml
  all updated for /opt/antithesis/test/v1/asteria-game/ and the
  source dir.

components/asteria-stub/ (the legacy component with the un-bounded
socat reference baseline) is left untouched.

Antithesis identity reset:
- composer commands: now identified as
  asteria-game/parallel_driver_heartbeat.sh etc., distinct from the
  archived stub/* identities. History bar restarts for these.
- SDK assertions: same — asteria_game heartbeat ticked is a fresh
  identity vs the archived stub heartbeat ticked.
- One-time cost; the payoff is permanently readable triage output.

Local smoke (renamed paths):
- 10 concurrent shells × 5 emits → 50 valid JSON lines
- SIGTERM mid-sleep → exit 0 with trap-emitted observation
- timeout --kill-after=2 escalation → exit 137 → absorbed