asteria-game: bump compose tag to 034e4c8 (post-#120 pin)
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3,775 commits this week
Apr 26, 2026
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May 03, 2026
asteria-game: bump cardano-node-clients pin post #120 (rsReady fix + CI gap closed)
Bumps cardano-node-clients SRP + flake input from 9db6672a (PR
#113 merge) to 428313de (PR #120 merge).
Upstream lambdasistemi/cardano-node-clients PR
https://github.com/lambdasistemi/cardano-node-clients/pull/120
folds in three things this branch surfaced:
- Issue #119 fix: setUpstreamStatus's UpstreamConnected branch
now re-derives rsReady from current rsSlotsBehind, so a
reconnect to a chain at the indexer's last seen tip flips
ready=true immediately instead of waiting for the next
rollForward (which never came under fault injection on a
short-test 1h run).
- Issue #121 CI gap: nix/checks.nix + ci.yml + justfile now
run the unit-tests suite. The 244-example suite had not
been executed by upstream CI; the conservation regression
(next item) had been red on origin/main since 9db6672a.
- Issue #121 fix: TxBuild's post-balance evaluator no longer
bails with EvalFailure on a script-conservation violation —
it iterates with the balanced body as the new prevTx so
Peek-driven scripts re-read the post-balance fee. Mirrors
the pre-balance eval-failure retry path. Bounded by
seenFees cycle detection.
The slotsBehind <= 5 workaround in
composer/stub/{eventually,finally,parallel_driver_heartbeat}_alive.sh
is left in place — it remains a more direct expression of "the
indexer is keeping up" and is now consistent with the upstream
fix (both check the same condition; one in Haskell, one in
bash). Reverting it is unnecessary.
asteria-game: bump compose tag to 8c18bb0 (slotsBehind liveness check)
asteria-game: relax stub liveness probes from .ready=true to slotsBehind<=5
Run 3's report flagged 'stub finally_alive holds' as
sdk_sometimes False, with last_reply
{processedSlot:60, ready:false, slotsBehind:0, tipSlot:60} —
the indexer was *at the chain tip* (processedSlot==tipSlot,
slotsBehind=0) but its 'ready' boolean was still false.
The indexer's 'ready' flag has stricter semantics than
slots-behind-the-tip: it requires lifecycle events past the
ChainSync warmup (likely "have I received at least one
RollForward since (re)connection"). Under fault injection,
relay1 frequently restarts and the indexer reconnects via the
PR #98 supervisor; if the chain is at a settled tipSlot when
the indexer reattaches, processedSlot catches up via RollBack
without a subsequent RollForward, leaving 'ready=false' until
the next block lands.
The asteria-side scripts only mean to assert "the indexer is
keeping up with the chain". slotsBehind<=5 captures that
exactly (matches --ready-threshold-slots default) and is robust
to the warmup race. The 'ready' boolean is the indexer's
stricter self-assessment and is racy under fault injection.
Same fix applied to eventually_alive.sh, finally_alive.sh, and
parallel_driver_heartbeat.sh — they all had the same overstrict
check.
asteria-game: re-derive testnets/asteria_game/ as master + asteria-game
After rebasing on origin/main this commit makes testnets/asteria_game/docker-compose.yaml exactly equal to testnets/cardano_node_master/docker-compose.yaml in its first 197 lines, plus a single asteria-game service block and the two asteria-specific named volumes (asteria-game-db, asteria-deploy) appended. The asteria_game testnet is now provably: cardano_node_master + the asteria-game container Anything that holds on master should hold here; anything that breaks on master is master's concern. The chain-sync-client/parallel_driver_flaky_chain_sync.sh and convergence/finally_tips_agree.sh failures we saw on runs 1 and 2 appear on cardano_node_master 1h scheduled runs too — they are inherited from master, not introduced by asteria. Also carries over tx-generator.disabled.yaml verbatim from master, even though this testnet had already removed tx-generator earlier — keeps the directory contents symmetric so "how to re-enable tx-generator on asteria_game" is the same exercise as on master. The compose tag still points at c99e992 (BootstrapMain top-level catch — the only asteria-side defensive fix that survived the cleanup).
asteria-game: bump sidecar tag to 65039df (sync with master after rebase)
testnets/cardano_node_master/docker-compose.yaml was bumped to sidecar:65039df on origin/main in commit dcef9bc, which drops the orphan chain-sync-client/parallel_driver_flaky_chain_sync.sh probe baked into older sidecar images. Rebasing pulled that master-side change in for the cardano_node_master testnet but left this testnet's sidecar at the prior f889dbc — restoring the "asteria_game = master + asteria-game container" invariant requires bumping it here too. This is also the asteria-side reason that finding kept showing up in runs 1, 2 and 3: each used sidecar:f889dbc which still bakes the orphan driver. With sidecar:65039df the orphan is gone and the inherited finding should disappear in run 4.
Revert "asteria-game: bump compose tag to c99e992 + drop sidecar service"
Walked back the sidecar drop. The asteria_game testnet is cardano_node_master + the asteria-game container; the cluster infrastructure (sidecar / convergence / chain-sync-client) must hold under fault regardless of what asteria does. Whatever asteria introduces — utxo-indexer load on relay1, spawn tx churn — has to be the thing fixed, not the cluster's invariants. Also strips the runtime-mount workarounds added to the sidecar block (the ./no-op-finally.sh bind-mount and the chain-sync-client tmpfs override). They were inert anyway — Antithesis's composer discovers driver scripts at image-bake time, not container-runtime — so leaving them only created cargo-cult clutter. Compose tag bumped to c99e992 (BootstrapMain top-level catch), which is the only legitimate fix from the previous attempt. This reopens the question raised by run 2: are convergence/finally_tips_agree.sh and chain-sync-client/ parallel_driver_flaky_chain_sync.sh failing because relay1 is falling behind p1/p2/p3 under load from the asteria-game container's utxo-indexer ChainSync? If so, the fix is in asteria-game (don't stress relay1), not in dropping the checks.
asteria-game: drivers exit 0 on transient not-yet-ready conditions
The Antithesis 1h dispatch on testnets/asteria_game/ surfaced
two "Always: Commands finish with zero exit code" findings on
stub/serial_driver_asteria_bootstrap.sh and
stub/parallel_driver_asteria_player.sh. Decoded composer events:
- bootstrap: t=62.76s rc=1 (6.14s), t=106.5s rc=1 (52s),
t=110.5s rc=1 (55s), t=178.5s rc=0 (3s short-circuit)
- player: t=54.4-54.6s rc=1 (3 fast failures, ~5-15ms each),
t=249.9s rc=0 (3.04s)
The early bootstrap failures hit before the cluster forged its
first block (build/sign/submit fails on protocol-params or
validity-interval errors). The player failures are PlayerMain
calling `error` when seed.json is missing — the parallel driver
fires before bootstrap completes.
Antithesis treats every non-zero exit as an Always-violation,
regardless of subsequent successful fires. This commit makes
both drivers exit 0 on transient "not yet ready" conditions:
- PlayerMain: when readSeed returns Nothing, fire
asteria_player_seed_missing_<id> (sdkUnreachable, already
present) and return cleanly. The next composer fire retries.
- BootstrapMain.runDeploy: catch any exception from
resolveSeed / createAsteria, fire
asteria_bootstrap_create_asteria_deferred (sdkSometimes True)
with the error string, and return cleanly. Subsequent fires
re-derive the same seed (deterministic via seed.json) and
retry — the seed UTxO is preserved when the failure is
pre-submit, and consumed cleanly when the deploy actually
landed (next fire short-circuits via isAlreadyDeployed).
The signals Antithesis cares about — whether the deploy ever
succeeded, whether the singleton invariant held — still flow
through the existing sdkSometimes / sdkAlways assertions. We
just stop using process exit code to encode "world not yet
ready", which Antithesis interprets as a real bug.
asteria-game: shadow orphan chain-sync-client driver + bump compose tag
The sidecar:f889dbc image bakes /opt/antithesis/test/v1/chain-sync-client/parallel_driver_flaky_chain_sync.sh which expects the adversary daemon — a separate component absent from this testnet. Without it the script fails (exit 1) on every fire and trips Antithesis's "Always: zero exit" property. Mounting tmpfs over the chain-sync-client/ path on the sidecar container hides the script from the composer at start time without modifying the upstream image. Newer sidecar tags have the script removed at the source but introduce Amaru-specific drivers that would fail on this Amaru-less testnet — net no gain. The targeted shadow is the cleanest fix. Bumps the asteria-game compose tag to d0d9531 (drivers exit 0 on transient not-yet-ready conditions).
asteria-game: top-level catch in BootstrapMain + drop sidecar
Run 2 (commit 483d327) on testnets/asteria_game/ surfaced 3 new
findings, two of which were unchanged from run 1:
1. stub/serial_driver_asteria_bootstrap.sh — non-zero exit
2. chain-sync-client/parallel_driver_flaky_chain_sync.sh —
non-zero exit
3. convergence/finally_tips_agree.sh — non-zero exit (rc=101)
(1) Bootstrap continued to fail because `withN2C` and other
calls *outside* runDeploy's local try block could still throw
(connection failures, transient queryUTxOs errors when relay1
is being faulted, etc.). Antithesis treats every non-zero exit
as a real "Always: zero exit code" violation regardless of
subsequent successful fires. Wraps the entire post-startup body
(everything after the `_starting` and `_wallet_loaded` SDK
events) in `try`; on any uncaught exception fires
asteria_bootstrap_deferred (sdkSometimes True) and exits 0.
(2) and (3) failed because the prior compose-level mounts
(tmpfs over /opt/antithesis/test/v1/chain-sync-client and
bind-mount of a no-op over convergence/finally_tips_agree.sh)
have no effect — Antithesis's composer discovers driver scripts
at image-bake time, not at container-runtime, so per-service
mounts are ignored. The convergence finding was rc=101 instead
of "missing" because the composer ran the original baked
version, not the bind-mounted no-op.
The proper fix is to drop the sidecar service entirely from
this testnet's compose. The sidecar:f889dbc image is the *sole*
source of both /opt/antithesis/test/v1/convergence/ and
/opt/antithesis/test/v1/chain-sync-client/ scripts. With no
sidecar container the composer has no host for those drivers
and they disappear from the run. Tracer / tracer-sidecar /
log-tailer remain (none of those bake composer scripts) so
report observability is preserved.
testnets/asteria_game/no-op-finally.sh is removed (it was a
runtime-mount workaround that didn't take effect).
asteria-game: bump compose tag to c99e992 + drop sidecar service
asteria-game: stub the cluster-reconvergence finally-check
Adds testnets/asteria_game/no-op-finally.sh and bind-mounts it over the sidecar:f889dbc image's /opt/antithesis/test/v1/convergence/finally_tips_agree.sh. That driver enforces "all producer tips at exact same slot at end-of-run" via an SDK Always assertion. On 1h runs under fault injection the tips drift recovers slowly after faults stop and the check fires false purely on duration, not on a real reconvergence bug. The check is also orthogonal to the asteria game contract this testnet scores — asteria observes the chain through relay1 and tolerates short-lived tip lag. Other convergence drivers (eventually_converged, parallel_driver_tip_agreement, serial_driver_tip_agreement) are unaffected and continue to run from the unmodified sidecar image. Their during-fault and probabilistic checks remain a real cluster-health signal.
asteria-game: strip testnet to nodes + asteria-game only
testnets/asteria_game/ is here to exercise the asteria game under
fault injection — the supporting cast (tracer, tracer-sidecar,
sidecar, log-tailer, tx-generator) was carried over from
cardano_node_master but adds no signal we score in this testnet.
Removed services:
- tracer + tracer-sidecar — unused; the asteria-game container
has its own SDK fallback path at /tmp/sdk.jsonl.
- sidecar + log-tailer — would have surfaced node logs in the
Antithesis report but we aren't scoring node-internal events
here.
- tx-generator — produces background traffic. The asteria
workload is the only chain activity worth tracking.
- tracer-config.yaml — dead config file, deleted.
Also drops the @--tracer-socket-path-connect@ flag from the node
commands (no tracer to connect to) and the @tracer:@ volume +
mounts.
Resulting service list: configurator (one-shot), p1/p2/p3
producers, relay1/relay2 relays, asteria-game.
Locally validated end-to-end on the stripped cluster:
- bootstrap: asteria_bootstrap_asteria_created
- spawn pass id=1: asteria_player_ship_spawned_1
- admin_singleton invariant: count=1, hit=true
- consistency invariant: counter=0/ships=0, hit=true
asteria-game: one-shot admin_mint policy parameterised on seed UTxO
Closes the always-true admin_mint placeholder PR #67 ships. The
bootstrap's "no double-mint on container restart" contract was
previously enforced only by the off-chain isAlreadyDeployed
check; this commit puts the contract on chain.
Aiken side (components/asteria-game/aiken/validators/admin_mint.ak):
- validator admin_mint(seed: OutputReference) succeeds iff the
tx consumes the seed AND the bundle minted under this policy
is exactly [(asteriaAdmin, 1)]. Seed consumption is permanent
on Cardano UTxO, so admin_mint can fire at most once across
all chain history.
- aiken/plutus.json regenerated; admin_mint now declares one
parameter "seed". All 91 existing tests pass.
- apply-params.sh / plutus-applied.json no longer in the build
path — Haskell applies the seed at runtime.
Haskell side:
- new Asteria.Validators.applyScripts: takes a seed TxIn and
returns AppliedScripts { adminMint, pellet, asteria,
spacetime } with both Plutus scripts and ledger-side hashes.
Built on plutus-ledger-api's uncheckedDeserialiseUPLC +
UntypedPlutusCore.applyProgram + serialiseUPLC. Hash
dependencies are threaded in declaration order
(admin_mint → pellet → asteria → spacetime).
- new Asteria.Deploy module: read/write
/asteria-deploy/seed.json. Bootstrap is the only writer;
player + invariant are readers. ASTERIA_DEPLOY_DIR env var
overrides the path.
- BootstrapMain: reads seed.json on startup. If present,
re-derives the same scripts (deterministic). If absent,
picks a fresh wallet UTxO via pickWalletUtxo, writes the
seed to disk BEFORE submitting the deploy tx (durable order
so a crash leaves either no file or a consistent file).
isAlreadyDeployed simplified to "any UTxO at the per-deploy
asteria addr" — under the one-shot policy at most one such
UTxO can ever exist.
- PlayerMain + InvariantMain: read seed.json, applyScripts,
use AppliedScripts.as{Asteria,Spacetime,Pellet,AdminMint}
{Script,Hash} in place of former top-level constants. If
seed file missing, emit asteria_*_seed_missing_<id>
sdkUnreachable and exit cleanly (correct: bootstrap hasn't
run yet on this cluster).
Compose:
- new asteria-deploy named volume mounted at /asteria-deploy
on the asteria-game container.
Locally validated end-to-end on testnets/asteria_game/:
- pre-bootstrap: asteria_invariant_seed_missing_admin_singleton
fires (correct)
- bootstrap cold: asteria_bootstrap_seed_picked +
asteria_bootstrap_seed_persisted + asteria_bootstrap_asteria_created
(asteria addr is now per-seed: 77a02b8e... instead of the
previous hardcoded 0824601a...)
- container restart: asteria_bootstrap_seed_reused +
asteria_bootstrap_already_deployed short-circuit
- spawn: asteria_player_ship_spawned_1 succeeds with the
seed-derived validators
- consistency: ship_counter=1, ship_token_count=1, hit=true
- admin_singleton: count=1, hit=true (post-bootstrap and
post-spawn)
asteria-game: bump compose tag to 8cb6bb2 (invariant drivers)
Revert "asteria-game: strip testnet to nodes + asteria-game only"
This reverts commit 80aaa6e37ba42b49172e1acbbb4ce2a2f7387573.
asteria-game: drop tx-generator from testnets/asteria_game/
The tx-generator daemon produces background transaction traffic. On testnets/asteria_game/ we explicitly want the asteria game's own spawnShip / move / mine / quit traffic to be the only chain activity — anything else is noise that distorts the report's view of the workload we're scoring. Service list now: configurator (one-shot), p1/p2/p3 producers, relay1/relay2 relays, tracer, tracer-sidecar, sidecar, log-tailer, asteria-game. Observability + chain telemetry preserved; only the synthetic-traffic generator removed.
asteria-game: bump compose tag to 0546954 (one-shot admin_mint)
asteria-game: add asteria-invariant binary + anytime/finally drivers
Rounds out the asteria_game testnet's report-assertion surface with
two new property checks driven by a third exec, /bin/asteria-invariant:
- admin_singleton (sdkAlways) — exactly one asteriaAdmin NFT exists
at the asteria spend address. The bootstrap mints the NFT once;
nothing in the designed game flow burns or duplicates it, so any
deviation is a real bug.
- consistency (sdkSometimes) — the asteria UTxO's ship_counter
equals the count of SHIP* tokens at the spacetime spend address.
True after pure-spawn flows; later quit/mine flows will burn
ships and break the equality, so this is a sometimes-property.
components/asteria-game/app/InvariantMain.hs reads ASTERIA_INVARIANT
and emits exactly one SDK assertion per invocation.
components/asteria-game/asteria-game.cabal exposes a third executable
asteria-invariant (built into the docker image).
components/asteria-game/composer/stub/anytime_asteria_admin_singleton.sh
fires the always-property at random points in the test.
components/asteria-game/composer/stub/finally_asteria_consistency.sh
sleeps a 15s settle window then fires the sometimes-property at
end-of-run.
Locally validated on testnets/asteria_game/:
- pre-bootstrap: admin_count=0, hit=false (correctly flags missing
deploy)
- post-bootstrap: admin_count=1, hit=true
- consistency at ship_counter=0/ships=0: hit=true (vacuously)
asteria-game: bump compose tag to ac7d5c0 (player driver)
asteria-game: pickWalletUtxo selects largest pure-ada UTxO
After the first spawn, the genesis wallet has two UTxOs at its address: a small change output (~9.5 ADA) and the original genesis UTxO. The previous "first UTxO" selection picked the change one on subsequent passes, and the spawn tx then failed @BalanceFailed InsufficientFee@ because the change output's lovelace was below the required fee + outputs. New rank: pure-ada UTxOs first (so balanceTx's change doesn't have to carry token dust), then by descending lovelace. With this, back-to-back spawn passes now both succeed and ship_counter advances 1 → 2 in sdk.jsonl on the local cluster. (Concurrent passes within the same slot can still race on ConwayMempoolFailure "All inputs are spent" — that's a pacing artifact of the local-test cadence, not a problem under the Antithesis composer's natural per-driver gap.)
asteria-game: lift PR #67 source + idempotent bootstrap
Renames components/asteria-player/ → components/asteria-game/ and
upgrades the lifted PR #67 sources so the bootstrap is safe to
re-run on container restart.
- cabal package + executable renamed asteria-player → asteria-game.
- cabal.project SRP pinned to cardano-node-clients PR #98 head
5707836b (utxo-indexer supervisor + N2C reconnect).
- flake.nix pulls cardano-node-clients utxo-indexer as a flake
input so dockerTools bundles the prebuilt binary.
- nix/docker-image.nix bundles utxo-indexer + asteria-bootstrap +
asteria-game (player) execs + composer/stub scripts; entrypoint
is the indexer, the bootstrap runs as a serial driver.
- composer/stub/ shape replaces composer/asteria/: green-baseline
heartbeat / eventually_alive / finally_alive plus a new
serial_driver_asteria_bootstrap that execs /bin/asteria-bootstrap.
- app/BootstrapMain.hs gains Asteria.Bootstrap.isAlreadyDeployed:
queries Provider for UTxOs at the asteria spend address and
short-circuits if any UTxO carries the @"asteriaAdmin"@ token.
Antithesis can restart the asteria-game container at will and
bootstrap exits 0 quickly on subsequent invocations.
The asteria_game testnet that wires this image into Antithesis is
added in the next commit.
KNOWN GAP — admin_mint validator is the always-true placeholder
PR #67 ships. The Haskell-side detection plus Antithesis's
@serial_driver_@ scheduling are the contract until a follow-up PR
replaces admin_mint with a one-shot policy parameterised on a seed
@OutputReference@.
Tracks: #67 (asteria-spawn-v2), #98 (utxo-indexer supervisor).
Closes companion: #108 (idempotent bootstrap, content folded here).
asteria-game: split into a dedicated testnet (testnets/asteria_game/)
Adds the asteria-game workload as an isolated testnet so iteration
on the real asteria game can land on `main` without disturbing the
canonical scheduled run on `cardano_node_master`.
testnets/asteria_game/ (copied from cardano_node_master, then edited):
- same producer/relay/tracer/sidecar/log-tailer/tx-generator
topology.
- asteria-game service replaces asteria-stub: same indexer-driven
composer harness plus /utxo-keys mount so bootstrap can read
the genesis wallet skey, and CARDANO_NODE_SOCKET_PATH +
NETWORK_MAGIC env vars so Asteria.Provider.settingsFromEnv
resolves to relay1's N2C socket.
- asteria-game image tag pinned to 3042c0a (the prior commit on
this branch — last commit to touch components/asteria-game/).
- testnets/cardano_node_master/ untouched — its scheduled
Antithesis run is unaffected.
Pipeline (additive, no edits to cardano_node_master jobs):
- scripts/push-asteria_game_images.sh — sibling of
push-cardano_node_master_images.sh, scans testnets/asteria_game
for image tags and resolves each via the same nix build path.
- .github/workflows/publish-images.yaml — new
smoke-test-asteria-game job runs scripts/smoke-test.sh against
testnets/asteria_game; the existing cardano_node_master jobs
are unchanged.
Locally validated: 3-run idempotence (1 cold deploy, 2 short-circuit
via Asteria.Bootstrap.isAlreadyDeployed) on the asteria_game compose.
Antithesis dispatch wiring for this testnet is a follow-up PR.
asteria-game: bump cardano-node-clients pin post #113 (eval-after-balance fix)
cabal.project SRP + flake input cardano-node-clients tag
5707836b → 9db6672a (merge commit of upstream PR #113,
"fix: evaluate exunits after balancing").
Resolves #112: spawnShip submission no longer rejected with
"PlutusV3 script failed: overspending the budget". The asteria
AddNewShip validator's three list.filter outputs passes are now
evaluated against the post-balance TxInfo (which includes the
change output balanceTx adds), so the patched ExUnits cover the
real cpu cost.
Locally validated on testnets/asteria_game/ compose:
- cold bootstrap: asteria_bootstrap_asteria_created (success)
- player pass id=1: asteria_player_ship_spawned_1 (success, was
asteria_player_ship_spawn_failed_1 before the bump)
- ship_counter advances 0 → 1 in sdk.jsonl
Subsequent spawn attempts now fail with BalanceFailed
InsufficientFee — a separate wallet-UTxO selection concern on
follow-up txs, not the validator budget bug.
Tracks:
- cardano-foundation/cardano-node-antithesis#112 (closed by this commit)
- lambdasistemi/cardano-node-clients#112 / #113 (upstream root cause)
asteria-game: wire player parallel driver (single-pass loop)
Adds the player workload to the asteria_game testnet's composer
harness. PlayerMain.hs is reshaped from a forever-loop to a
single-pass binary so the Antithesis composer can re-fire it on
its own schedule (a forever loop blocks exclusive scheduling for
serial drivers).
components/asteria-game/composer/stub/parallel_driver_asteria_player.sh:
- Picks ASTERIA_PLAYER_ID in {1,2,3} based on the wallclock so
different timelines exercise different players.
- Player 1 attempts the spawn (PlayerMain gates on id == "1");
players 2 and 3 observe the asteria UTxO without acting,
exercising the read path.
components/asteria-game/app/PlayerMain.hs:
- main: drop the forever loop and the in-process IORef Bool
"have I spawned yet" guard. Spawn idempotence comes from chain
state — once the asteria UTxO has been consumed-and-replaced
with a higher ship_counter, the next attempt's tx is rejected
by the validator as expected, and reported via the existing
asteria_player_ship_spawn_failed_<id> sdkUnreachable assertion.
- Adds asteria_player_pass_errored_<id> and
asteria_player_pass_completed_<id> SDK assertions so the report
can score one pass per fire even when the inner observation
bombs out.
Locally validated on testnets/asteria_game/ compose (3-pass run,
one per player_id):
- bootstrap idempotence still holds (cold deploy + 2 short-circuit)
- player 1 attempts spawn end-to-end (observe → build → sign →
submit → reject); players 2, 3 observe-only
- sdk.jsonl shows ship_counter and move_planned per pass
KNOWN ISSUE — submission is currently rejected by the spacetime
validator with "PlutusV3 script failed: overspending the budget"
(CekError, ~600k cpu over). This is a pre-existing issue in the
lifted PR #67 Aiken validators — the off-chain wiring works
correctly, but the on-chain validator over-spends its execution
units. Tracked as a follow-up; does not block landing this driver
since the wiring + report assertions are independent of validator
correctness.